The Three Stooges (video game)

The Three Stooges is a video game originally released by Cinemaware in 1987 for the Commodore Amiga personal computer, based on the comedy act of the same name. In the game, players control Stooges Moe, Larry and Curly in minigames based on classic Stooges films with the aim of raising enough money to save an orphanage. The game was later ported for different systems including the Apple IIGS, Commodore 64, NES and Game Boy Advance. A remake of the game was also released for Microsoft Windows and Macintosh. While the game has been praised as a faithful adaptation of the Stooges films, it has been criticized for repetitive gameplay and limited replay value.

The Three Stooges
Box art. The Evil Banker is modeled after Ted Healy.[1]
Developer(s)Incredible Technologies
Designer(s)Bill Zielinski
Artist(s)Tim Skelly
Composer(s)David Thiel (Amiga)
Gavan Anderson (NES)
Platform(s)Amiga, Apple IIGS, Commodore 64, PC, Nintendo Entertainment System, Game Boy Advance, PlayStation


Game designer John Cutter designed the game as a kind of board game.[2] The Three Stooges must rescue an old woman's orphanage by earning money in minigames based on various Three Stooges films. These include cracker-eating contests (based on the Stooges short Dutiful But Dumb) and boxing matches (based on the short Punch Drunks).[3] Players select minigames by timing a button press as a hand randomly points to various symbols representing in-game events, including non-interactive events that can raise or lower the Stooges' cash total. Each event takes up one in-game day; players have 30 in-game days to earn as much money as possible.[4]

The hand gradually speeds up from one day to the next, but can be slowed down by landing on a space that allows Moe to pummel Larry and Curly. The player must avoid mousetrap spaces, which injure the fingers on the hand; landing on four such spaces immediately ends the game, regardless of the number of days completed.

Several different game endings are possible, depending on the amount of money the player has earned. These range from the banker foreclosing on the orphanage due to the Stooges' inability to collect enough money to pay the rent, to the orphanage being saved and renovated and the Stooges marrying the owner's three daughters.[4]

The game included a fair amount of humor - the game itself loads initially as Defender of the Crown (another Cinemaware title) with a splash screen and music. The game version of the Stooges walk onto the screen, the music screeches to a halt, a Larry soundbite exclaims "Hey, this looks like a kid's game!", Moe replies "You idiots!", and follows up with a smacking noise and Curly yelling, "OH!". The NES port, made by Activision, used a slightly edited version of the Ghostbusters title screen instead, in order to promote Ghostbusters II, and included an extra soundbite of Curly saying "Hey, fellas! We're in the wrong game!". The 2002 port by Crawfish Interactive kept the Defender of the Crown opening, only this time having Moe yell "You idiots! We're in the wrong game!", then having the Stooges walk along a country road with billboards advertising Crawfish, as well as the now-defunct Cinemaware and the then-upcoming game Wings.

The game was later ported to the NES, developed by Beam Software and published by Activision.[3][5] Cinemaware directly released a port for the Apple IIGS in 1990. Versions for the Game Boy Advance (developed by Crawfish Interactive) and PlayStation (developed by Flying Tiger) were published by Metro3D, Inc. and released in 2002.[6][7] The game was also updated for release on Microsoft Windows and Apple Macintosh as one of Cinemaware's "Digitally Remastered" editions.[3] A port was completed for the Game Boy Color, however it was cancelled in 2000 and only footage of the beta has been released.


The Amiga version of the game received mixed reviews, with the game's graphics and digital voices receiving most of the praise. Mark Patterson of Commodore User gave the game an 8 out of 10, citing positive impressions of the game's humor, writing that the game was "probably the only game that has intentionally set out to make people laugh, and worked."[4][8] Computer Gaming World wrote that the Amiga and Commodore 64 versions "captured the Three Stooges magic", stating that for fans of the trio it was "simultaneously a delight and piece of 'living' memorabilia".[9] Compute! called The Three Stooges "one of the high points of the season", stating that the game "looks like the Stooges, sounds like the Stooges ... and most important, feels like the Stooges".[10] However, Commodore Computing International criticized the game's limited replay value and long loading times. The publication also criticized the game's lack of a "common theme" and called the game "a little disjointed."[11] The Games Machine offered similar criticism, stating that while the game is "a masterpiece in FX and presentation", the gameplay is "disappointingly shallow."[12] Six reviewers in Digital Press gave the NES version 9, 7, 6, 7, 8, and 9 (all out of 10).[13]


  1. "Image: tedh1.jpg, (250 × 134 px)". Retrieved 2015-09-02.
  2. Barton, Matt (2010-01-05). "Interview: Bob Jacob On The Cinemaware Era". Gamasutra. Retrieved 2010-06-11.
  3. Fletcher, JC (2008-04-17). "Virtually Overlooked: The Three Stooges". Retrieved 2010-06-11.
  4. "The Three Stooges." Your Amiga. Aug–Sep 1988. pp 24-25.
  5. Compute! Gazette. December 1988. Issue 66, Vol. 6, No. 12
  6. "The Three Stooges for Game Boy Advance". GameSpot. 2002-06-15. Retrieved 2010-06-11.
  7. "The Three Stooges for PlayStation". GameSpot. Retrieved 2010-06-11.
  8. The Three Stooges Review. May 1988. pp 62-63.
  9. Wilson, David M. (August 1988). "Yes, We Have No Bananas!". Computer Gaming World. p. 30.
  10. Ferrell, Keith (September 1988). "The Three Stooges". Compute!. p. 66. Retrieved 2013-11-10.
  11. "The Three Stooges." Commodore Computing International. August 1998. p 89.
  12. "Where There's Nyuk There's Brass." The Games Machine. June 7, 1988. p 54.
  13. Santulli, Joe (September 1994). "Random Reviews". Digital Press. p. 10.
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