TheWrap

TheWrap is a digital-first news organization covering the business of entertainment and media via digital, print and live events. It was founded by award-winning journalist Sharon Waxman in 2009, The Wrap News Inc. consists of the award-winning, industry-leading website with its high-profile news breaks, investigative stories and authoritative analysis; it also includes premium, glossy magazines with stunning original photography and editorial, distributed to entertainment industry professionals.

TheWrap
EditorSharon Waxman
Categories
  • Entertainment
  • Media news
PublisherThe Wrap News Inc.
FounderSharon Waxman
Year founded2009
First issueJanuary 26, 2009
CompanyThe Wrap News Inc.
CountryUnited States
Based in
LanguageEnglish
Websitewww.thewrap.com

The editorial staff consists of regular contributors and commentary from influential guest contributors, TheWrap covers the industry of entertainment and media from its headquarters in Santa Monica, California with additional editorial staff in New York City.

Background

TheWrap has won multiple awards[1] for its journalism, including best website in 2018 for a news organization exclusive to the internet at the L.A. Press Club’s SoCal Journalism Awards and best entertainment website in 2018 at the National Arts and Entertainment Journalism (NAEJ) awards[2] [3]. In 2016, the L.A. Press Club’s NAEJ gave the site its top prizes for feature photography and Sharon Waxman’s WaxWord blog, as well as second place for Best Entertainment Website and Entertainment Publication. The site was named the best online news site in both 2012 and 2009 by the same group[4].

Most recently, TheWrap was nominated for the 12th annual Los Angeles Press Club’s National Arts & Entertainment Journalism Awards, including best website. [5]

TheWrap produces a series of high profile gatherings of thought leaders, including the Power Women breakfast series and Summit[6], Oscar season screening series, and The Grill, an executive leadership conference centered on the convergence of entertainment, media and technology.

References


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