SIE Worldwide Studios

SIE Worldwide Studios is a group of video game developers owned by Sony Interactive Entertainment (SIE) that was established in 2005.[2] It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE-owned studios, all of which is produced exclusively for the PlayStation family of consoles.

SIE Worldwide Studios
IndustryVideo games
FoundedSeptember 14, 2005 (2005-09-14)
Key people
Hermen Hulst (president)
Number of employees
2,700+[1] (2011)
ParentSony Interactive Entertainment
SubsidiariesSee § Studios


Name Location Founded Acquired
Bend Studio Bend, Oregon, U.S. 1993[3] 2000[3]
ForwardWorks Tokyo, Japan 2016[3]
Guerrilla Games Amsterdam, Netherlands 2000[3] 2005[3]
Insomniac Games Burbank, California, U.S. 1994[3] 2019[lower-alpha 1]
Japan Studio Tokyo, Japan 1993[3]
London Studio London, England 1993[3]
Media Molecule Guildford, England 2006[3] 2010[3]
Naughty Dog Santa Monica, California, U.S. 1984[3] 2001[3]
Manchester Studio Manchester, England 2015[3]
Pixelopus San Mateo, California, U.S. 2014[3]
Polyphony Digital Tokyo, Japan 1998[3]
San Diego Studio San Diego, U.S. 2001[3]
San Mateo Studio San Mateo, California, U.S. 1998
Santa Monica Studio Los Angeles, U.S. 1999[3]
Sucker Punch Productions Bellevue, Washington, U.S. 1997[3] 2011[3]


Name Location Founded Acquired Divested Fate
Bigbig Studios Leamington Spa, England 2001[5] 2007[6] 2012[5] Closed[5]
Camden Studio Camden Town, England 1998 2002 Merged
Evolution Studios Runcorn, England 1999[6] 2007[6] 2016[7] Closed[7]
Guerrilla Cambridge Cambridge, England 1997[8] 2017[8] Closed[8]
Incognito Entertainment Salt Lake City, U.S. 1999[9] 2002[9] 2009[10] Closed[10]
Studio Liverpool Liverpool, England 1984[6] 1993[6] 2012[11] Closed[11]
Sony Online Entertainment San Diego, California, U.S. 1995[12] 2015[12] Sold off[12]
Zipper Interactive Redmond, Washington, U.S. 1995[13] 2006[6][13] 2012[13] Closed[13]

Other divisions

ICE Team

Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[14] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[15][16]


SIE XDev Europe, established in 2000 and based in Liverpool, England,[3] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Housemarque, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[17][18]


  • September 14 - Sony Computer Entertainment (SCE) was established and President Phil Harrison was appointed.[19]
  • November 7 - Hermen Hulst replaced Shuhei Yoshida as president of PlayStation Worldwide Studios. Yoshida later headed Sony's indie development.[20]


  1. A definitive acquisition agreement was reached between Insomniac Games and Sony Interactive Entertainment and announced in August 2019. The completion of the acquisition requires regulatory approvals and "certain other closing conditions" that have yet to be reached.[4]


  1. "Sony Computer Entertainment Acquires Sucker Punch Productions, Developer of Top Selling Infamous Franchise". Sony Interactive Entertainment. August 2, 2011.
  2. "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Archived from the original (PDF) on November 5, 2005. Retrieved September 14, 2005.
  3. Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". Push Square. Archived from the original on September 29, 2019. Retrieved September 13, 2019.
  4. Sony Interactive Entertainment (August 19, 2019). "Sony Interactive Entertainment To Acquire Insomniac Games, Developer Of PlayStation®4 Top-Selling Marvel's Spider-Man, Ratchet & Clank". PR Newswire.
  5. Yoon, Andrew (January 10, 2012). "Sony shuts down Little Deviants, Pursuit Force dev". Shacknews. Archived from the original on November 23, 2013. Retrieved September 13, 2019.
  6. MCV Staff (August 2, 2011). "IN DETAIL: Sony's sixteen first-party studios". MCV.
  7. Brightman, James (March 22, 2016). "Sony confirms closure of Evolution Studios". Archived from the original on September 26, 2019. Retrieved September 13, 2019.
  8. Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". Polygon. Archived from the original on June 8, 2017. Retrieved September 13, 2019.
  9. Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". Gamasutra. Archived from the original on April 17, 2019. Retrieved September 13, 2019.
  10. Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Archived from the original on June 2, 2019. Retrieved September 13, 2019.
  11. Yin-Poole, Wesley (July 21, 2015). "WipEout: The rise and fall of Sony Studio Liverpool". Eurogamer. Archived from the original on September 14, 2019. Retrieved September 13, 2019.
  12. Crossley, Rob (February 2, 2015). "SOE Turns Independent, Eyes Xbox Support". GameSpot. Archived from the original on April 2, 2016. Retrieved September 13, 2019.
  13. Moriarty, Colin (March 31, 2012). "Confirmed: Sony Closes Zipper Interactive". IGN. Archived from the original on August 20, 2019. Retrieved September 13, 2019.
  14. Mark Cerny's "Road to the PS4" @ Gamelab 2013 Archived December 5, 2016, at the Wayback Machine. YouTube (June 27, 2013). Retrieved on July 16, 2013.
  15. Naughty Dog Careers Archived February 1, 2014, at the Wayback Machine. Retrieved on July 16, 2013.
  16. Sony’s Secret Super Development Team Archived April 5, 2012, at the Wayback Machine. PS3 Attitude (June 5, 2009). Retrieved on July 16, 2013.
  17. Sony XDev Europe Archived September 13, 2014, at the Wayback Machine. Official Site
  18. Worldwide Studios/XDev Archived June 15, 2012, at the Wayback Machine. XDev on
  19. "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Retrieved September 14, 2005.
  20. "Sony appoints Guerrilla Games' Hermen Hulst new head of PlayStation worldwide studios".
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.