Night Mission Pinball

Night Mission Pinball is a pinball simulation video game released by subLOGIC in 1982. It was developed by Bruce Artwick for the Apple II and was ported to the Atari 8-bit family, Commodore 64, and IBM PC (as a self-booting disk which did not use MS-DOS).

Night Mission Pinball
Designer(s)Bruce Artwick
Platform(s)Apple II, Atari 8-bit family, IBM PC, Commodore 64
  • NA: May 1982
Genre(s)Pinball simulator
Mode(s)Single-player, multiplayer


Night Mission Pinball simulates a pinball machine. Players can tweak dozens of settings in the simulator, including the number of balls in play, velocity of the balls, strength of the flippers, sensitivity to tilting, bounciness of the surfaces, and gravitational force exerted on the balls.[1] Up to four players can compete for a high score.

The Atari version uses high resolution monochrome.[2]


The game was initially marketed as A2-PB1 Pinball and subtitled "Night Mission".[3] The Apple version was released in May 1982.[4] The IBM PC and Atari 8-bit versions were announced in March 1983.[5] The Commodore 64 version was released in late 1983.[6]


Robert C. Gray of SoftSide wrote that the PC version's configurability changes pinball from being a game of chance to "a game of intellectual choice".[7] Reviewing the PC version for PC Magazine, Corey Sandler called it "a strange combination of game and graduate physics lesson" that could have appeal to tinkerers and those who wish to learn how physics impacts game design.[1] Softline highlighted the Apple version's tweakability as having "a modest educational purpose" and making it "a programmer's tour de force".[3]

Some reviewers compared it to other arcade games released around the same time. John J. Anderson of Video & Arcade Games called the Atari version's realism "obsessive" and praised its configurability, even though one can not design one's own pinball machine, as in the Pinball Construction Set.[8] Computer Games Magazine rated it A+ and called it "the best computerized pinball game", as it has some features missing from the PCS, such as a "tilt" mechanic.[9] Comparing it to Raster Blaster and David's Midnight Magic, Computer Gaming World's reviewers determined that Night Mission had the best ball physics and fastest balls, making it the best choice.[10] Rick Teverbaugh of Electronic Games called it "easily the most complex" of the pinball games released in 1983.[11]


  1. Sandler, Corey (July 1983). "Fun With Frogs and Flippers". PC Magazine. Vol. 2 no. 2. p. 450.
  2. Rixon, Paul (December 1993). "Night Mission Pinball". New Atari User. No. 65. p. 48.
  3. "Gameline". Softline. Vol. 1 no. 5. May 1982. pp. 15–16.
  4. "Fastalk". Softalk. Vol. 3 no. 7. March 1983. p. 22.
  5. "Hobby and Industry News" (PDF). Computer Gaming World. Vol. 3 no. 2. March–April 1983. pp. 3, 8.
  6. "New Arrivals". Softline. Vol. 3 no. 1. September–October 1983. p. 3.
  7. Gray, Robert C. "Night Mission Pinball". SoftSide. No. 59. p. 56.
  8. Anderson, John J. (December 1983). "Micro Pinball Wizardry". Video & Arcade Games. Vol. 1 no. 2. p. 96.
  9. "1985 Software Buyer's Guide". Computer Games Magazine. Vol. 3 no. 5. February 1985. p. 51.
  10. Rhodes, Mark; Gittleman, Barry (January–February 1983). "Micro-Reviews" (PDF). Computer Gaming World. Vol. 3 no. 1. pp. 42–43.
  11. Teverbaugh, Rick (November 1983). "Video Pinball Flips Out!". Electronic Games. Vol. 2 no. 9. pp. 48–54.
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