Geri's Game

Geri's Game is a 1997 American computer-animated short film written and directed by Jan Pinkava. The short, which shows an old man who competes with himself in a game of chess, was Pixar's first film to feature a human being as its main character; Geri later made an appearance in Toy Story 2.

Geri's Game
Film poster
Directed byJan Pinkava
Produced byKaren Dufilho
Written byJan Pinkava
StarringBob Peterson
Music byGus Viseur
Edited byJim Kallett
Production
company
Distributed byBuena Vista Pictures
Release date
  • November 24, 1997 (1997-11-24) (premiere)[1]
  • November 25, 1998 (1998-11-25) (with A Bug's Life)
Running time
5 minutes
CountryUnited States

Geri's Game was released eight years after Knick Knack, the last short by Pixar, made as part of an effort to reignite the studio's short film series, which had been put on standby in order to focus on the creation of the studio's first feature film, which would become the first-ever full-length computer-animated film, Toy Story. A dedicated research and development team worked alongside the filmmakers to devise ways to get around the burdens of animating a human character, leading to an in-house computer simulation to mimic the natural movement of clothing on a character. Subdivision surface modeling, a technique partly pioneered by Edwin Catmull in 1978 but mostly ignored in favor of NURBS surfaces, was used to bestow natural movement and realistic skin textures on the human character himself.

Geri's Game premiered on November 24, 1997, winning an Academy Award for Best Animated Short Film the following year. It was later shown with the theatrical release of Pixar's second feature film, A Bug's Life, the following year, and therefore became part of a Pixar tradition of pairing shorts with feature films.

Plot

At a peaceful park in Paris, against a backdrop of fall leaves in early October, 1997, and the sounds of a trumpet softly playing A Night in Tunisia, the title character, Geri (voiced by Bob Peterson, although the character never forms any actual words), a balding elderly man in a lounge suit fond of smacking his toothless gums and lips together, plays a game of chess against himself. He "becomes" each player after every turn by slowly walking to the other side of the chessboard, where he changes his personality and either puts on or removes his glasses to show this change in character.

As the game progresses, the cuts speed up, and it seems more and more as though there are two people playing; at one point, 2 minutes and 25 seconds in, the frame even shows the "opponent's" hand in the foreground and the other Geri in focus in the background. Geri's aggressive alter ego, playing as Black, soon gains the upper hand over the original Geri, capturing every one of his pieces except for the king and queen. Just one bad move of the king, and Geri's queen is captured and he can't move his king, putting him in checkmate.

However, clever Geri outsmarts himself by faking a heart attack to distract his alter ego so he can spin the board around. While his alternate self is still preoccupied with his gloating, Geri checkmates what is now his opponent's king. Finding that he is now the one who is losing, and realizing what has happened, the nonbespectled Geri begrudgingly resigns the game by tipping his king over and hands over a set of dentures as the prize. Timid Geri then puts them into his mouth, chuckling and basking in his victory as he sits by himself, smiling a toothy grin, while the camera pulls back to reveal him alone at the chessboard.

Development

Geri's Game was Pixar's first original short film since 1989, when Knick Knack was released. It was directed and written by Mr. Jan Pinkava, who joined the studio in 1993 to work on their TV commercials while the other directors and writers were preoccupied with the production of Toy Story, and had been continuously approaching executive producer Darla K. Anderson with the proposal that the studio make a new short film.[2]

Initial conception

Work on the short began shortly after the release of Toy Story and during early production of A Bug's Life, when Ed Catmull decided that the studio should resurrect its short films production as a way to not only bring new animators and storytellers into Pixar, but also as a way to further push research and development for the studio.[3] For the first of these shorts, which would be the first one made in 8 years, Catmull wanted Pixar to create a story which featured a human as its central protagonist. Upon Anderson's suggestion, he reached out to Pinkava to direct the short.[2] According to Pinkava himself, Catmull said he could direct the short as long as it starred a human character and had a serviceable story behind it.[2]

When trying to brainstorm a concept, Pinkava asked himself if he would be able to come up with a story that featured only one character, which would both give it an artistic edge and make development easier on the technical side of things, as coming up with just a single stylized, but credible, human character was hard enough.[3][2] He designed an elderly character belonging to the polar opposite age sector of "Timmy", the infant character in Tin Toy, and one of Pixar's earliest attempts at creating a human character. He felt it would be interesting to animate a character with the body language of an old man, similar to how Timmy was animated with the gesticulations of a baby.

Story evolution

After spending time storyboarding and brainstorming ideas, Pinkava came up with 3 different concepts starring an elderly male character; one of these concepts was about him playfully riding up and down an elevator, while another one involved him playing a game of chess against himself. The latter idea was inspired by Pinkava and his elderly relatives' love of chess—particularly his grandfather, an avid chess player who would often play rounds of the game with only himself.[4][2]

Pinkava pitched an early animatic version of the chess story, and was turned down and given a second chance to restart and further develop the story. After giving a second pitch with a more structured plot, the project was green-lit and Karen Dufilho was issued to produce the project.[2]

Pinkava, who grew up in Czechoslovakia, was inspired by the works of Czech filmmaker and storywriter Jiří Trnka, particularly his stop motion puppet films; Trnka's characters, usually human ones, were marionette puppets that had vastly stylized body and facial features, which Pinkava similarly applied somewhat to Geri's character design, with facial attributes such as his nose and chin.[2] Pinkava did several maquettes of different designs for Geri before settling on his final appearance, which he then sculpted into a (3D) clay model that was baked by Jerome Ranft and digitally scanned into Pixar's animation software. (Ranft initially was the clay sculptor for the character, working on his head and hands, but after receiving continuous suggestions on how to tweak the model, he reportedly handed the sculpting utensil to Pinkava, simply telling him, "You do it," while smiling.)[2]

Technology

Geri's voice (vocal entonations) came from Pixar writer Bob Peterson.[5] Peterson wanted Pixar to be able to create a short that could technologically push the studio to new heights; specifically, he wanted Pixar to create a short film featuring a character that could display both convincing-looking skin and realistic cloth animation.[2] The first Pixar short film with a human main character, Geri's Game was produced with the goal of "[taking] human and cloth animation to new heights".[6][7][8] To achieve the goal of producing a believable 3D human character, two people were brought on to do research for the project: Michael Kass, who did the calculations behind the physics for a dynamic cloth system, and Tony DeRose, who made use of subdivision surfaces, a technique invented by Catmull in conjunction with Silicon Graphics founder Jim Clark, which allowed for more lifelike skin surfaces.[2][9]

Previously, most 3D character surfaces were crafted using several non-uniform rational B-splines (NURBS) that had to be "stitched" together, which made for less expressive movement and caused models to frequently tear. The use of subdivision surfacing, which renders a character's skin as one large surface, allowed for smoother object movement, as well as more intricate detail. DeRose had been working on the technology at the University of Washington, and had already brought subdivision surfaces to CAD makers, who were ultimately unconvinced, and held their faith in NURBS, before bringing it to Pixar, which was much more receptive.[3]

On the clothing side, after toiling endlessly, Kass managed to create a system which could emulate/simulate the movement of cloth, at which point the team realized that the suit jacket they had modeled didn't fit with Geri's movement outside of a default T-pose. According to Pinkava, Steve Jobs, upon a hearing about the issue, had offered to help him by enlisting tailor Giorgio Armani to help them design an outfit for Geri, which he ultimately declined.[2] The development of a dynamic cloth simulator made several changes to the way that animators work; for instance, the animation, when completed, needed to be sent to the simulator, which would automatically insert Geri's jacket and calculate its movements, rather than being directly sourced to the renderer after being finished. Geri also needed to be animated 30 frames in advance in order to get the simulation going, and animators couldn't "cheat" by having off-camera body parts go unanimated, as it would affect how the simulating program moved the clothing.[3]

Like other Pixar shorts, Geri's Game contains no spoken dialogue, and so is driven only by the actions and expressions of its main character. To further push the ability to convey the film's story, extra detail was put into Geri's facial rigging compared to previous rigging methods, with rigger Paul Aichele giving the character hundreds of face controls for animators to use.[2] These new, more detailed rigging methods went on to be used in A Bug's Life, which was being worked on at the same time.[2]

Staff

Like previous short films made by Pixar, Geri's Game was made by a temporary branch of Pixar employees, and was separate from the people working on the studio's feature films. It took roughly a year to produce, according to Pinkava, largely due to the amount of time allotted to developing the cloth simulation.[2] While the short was being made, most of Pixar Studios was preoccupied with making A Bug's Life. Despite this, there were 18 different animators[3] that worked on the project (including Pixar storywriter Pete Docter, who contributed a few scenes out of sheer interest[2]). Despite being preoccupied directing A Bug's Life, John Lasseter suggested adding a scene in which Geri checks to make sure he's alright after seeing his alter ego stage a heart attack and keel over; Lasseter physically staged out the entire scene to Pinkava.[2]

Release

Geri's Game premiered on November 24, 1997 at Laemmle's Monica Theater in Santa Monica, California.[1] It was also attached to the theatrical release of Pixar's second feature film, A Bug's Life, in 1998,[10] and subsequently featured on that film's VHS and DVD releases.[11] A VHS recording of the short film was also released in 1998, but was not widely available and is now considered rare. Geri's Game is on the DVD Pixar Short Films Collection, Volume 1; it was also released on super-8 film with stereo sound.

Awards

1998

References

  1. Pixar Animation Studios (November 24, 1997). "Question: Where Can You Get a Glimpse of the Future of Animation?; Answer: At an Exclusive Screening - From the Makers of 'Toy Story' - Tonight!". The Free Library. Retrieved March 30, 2013.
  2. "'Geri's Game' Turns 20: Director Jan Pinkava Reflects On The Game-Changing Pixar Short". Cartoor Brew. Retrieved November 26, 2017.
  3. Robertson, Barbara (February 1998). "Meet Geri: The New Face of Animation" (PDF). Computer Graphics World. Retrieved May 7, 2018.
  4. "Interview with Jan". Pixar. February 2002. Archived from the original on March 4, 2012. Retrieved August 13, 2014.
  5. "Geri's Game (1997)". British Film Institute. Retrieved September 10, 2016.
  6. Geri's Game - Behind the Scenes Archived 2012-04-14 at the Wayback Machine at Pixar
  7. Robertson, Barbara. "Meet Geri: The New Face of Animation" Archived 2011-05-11 at the Wayback Machine, Computer Graphics World, 1998.
  8. DeRose, T; Kass, M; Truong, T (1998), "Subdivision surfaces in character animation" (PDF), Proceedings of SIGGRAPH 1998, archived from the original (PDF) on 2007-01-13
  9. "Subdivision Surfaces in Character Animation" (PDF). graphics.pixar.com. Retrieved 14 April 2015.
  10. Maslin, Janet (25 November 1998). "A Bug's Life (1998)". The New York Times. Retrieved 6 May 2012.
  11. "The $152 Million Hit Movie That Broke All Thanksgiving Box Office Records". Pixar. 29 January 1999. Archived from the original on December 30, 2010. Retrieved May 6, 2012.
  12. "The 70th Academy Awards (1998) Nominees and Winners". The Academy of Motion Picture Arts and Sciences. Retrieved April 6, 2012.
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