EverQuest Online Adventures
EverQuest Online Adventures (EQOA) was a 2003 3D fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. The game was part of the EverQuest franchise before being shut down on March 29, 2012, after nine years of operation.
|EverQuest Online Adventures|
Original box art
|Developer(s)||Sony Online Entertainment|
|Publisher(s)||Sony Online Entertainment (North America)|
Setting and gameplay
EverQuest Online Adventures was set in the fictional world of Norrath 500 years prior to the original EverQuest, in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest.
The gameplay focused on character advancement, environment combat, quests, exploration, grouping, and socializing. It also contained a simple dueling system for 1 v. 1 player action (not counting player pets), which suffered much criticism and was involved in many item duping glitches.
There were fifteen playable classes, and ten races.
Classes included Cleric, Druid, Shaman, Enchanter, Wizard, Alchemist, Necromancer, Magician, Bard, Ranger, Rogue, Monk, Paladin, Shadowknight, and Warrior.
Races consisted of Dwarves, Elves, Dark Elves, Human (Eastern and Western), Gnome, Troll, Ogre, Barbarian, Erudite, and Halfling.
EverQuest Online Adventures was developed and published by Sony Online Entertainment (SOE), and first released on February 11, 2003, in North America. The game was developed so that it did not require a hard disk drive (HDD) like Final Fantasy XI did. Since no HDD for the system was ever released in PAL territories, EQOA remained the only MMORPG there.
- Massey, Dana (20 November 2007). "EverQuest Online Adventures: Interview with Clint Worley". WarCry Network. Archived from the original on 8 April 2018. Retrieved 2019-06-21.
- "It's Time to Bid a Fond Farewell". News. EverQuest Online Adventures. Sony Online. Archived from the original on 2012-03-03.