In narrative, a motif
A narrative motif can be created through the use of imagery, structural components, language, and other elements throughout literature. The flute in Arthur Miller's play Death of a Salesman is a recurrent sound motif that conveys rural and idyllic notions. Another example from modern American literature is the green light found in the novel The Great Gatsby by F. Scott Fitzgerald.
Narratives may include multiple motifs of varying types. In Shakespeare's play Macbeth, he uses a variety of narrative elements to create many different motifs. Imagistic references to blood and water are continually repeated. The phrase "fair is foul, and foul is fair" is echoed at many points in the play, a combination that mixes the concepts of good and evil. The play also features the central motif of the washing of hands, one that combines both verbal images and the movement of the actors.
In a narrative, a motif establishes a pattern of ideas that may serve different conceptual purposes in different works. Kurt Vonnegut, for example, in his non-linear narratives such as Slaughterhouse-Five and Cat's Cradle makes frequent use of motif to connect different moments that might seem otherwise separated by time and space. In the American science fiction cult classic Blade Runner, director Ridley Scott uses motifs to not only establish a dark and shadowy film noir atmosphere, but also to weave together the thematic complexities of the plot. Throughout the film, the recurring motif of "eyes" is connected to a constantly changing flow of images, and sometimes violent manipulations, in order to call into question our ability, and the narrator's own, to accurately perceive and understand reality.
Any number of narrative elements with symbolic significance can be classified as motifs—whether they are images, spoken or written phrases, structural or stylistic devices, or other elements like sound, physical movement, or visual components in dramatic narratives. While it may appear interchangeable with the related concept theme, a general rule is that a theme is abstract and a motif is concrete. A theme is usually defined as a message, statement, or idea, while a motif is simply a detail repeated for larger symbolic meaning. In other words, a narrative motif—a detail repeated in a pattern of meaning—can produce a theme; but it can also create other narrative aspects. Nevertheless, the distinction between the two terms remains difficult to pinpoint. For instance, the term "thematic patterning" has been used to describe the way in which "recurrent thematic concepts" are patterned to produce meaning, such as the "moralistic motifs" found throughout the stories of One Thousand and One Nights.
- James H. Grayson. Myths and Legends from Korea: An Annotated Compendium of Ancient and Modern Materials (p. 9). New York and Abingdon: Routledge Curzon, 2000. ISBN 0-7007-1241-0.
- Alain Silver and James Ursini, (2004) Some Visual Motifs of Film Noir, ISBN 0-87910-197-0
- "Kurt Vonnegut, Jr." Encyclopedia of World Biography. Thomson Gale. 2004. HighBeam Research. 26 August 2010
- Saini, Tinku (1996), Eye disbelieve, Tinku Saini, University of Washington, archived from the original on 2007-12-27, retrieved 2008-01-31
- McCoy, John (1995), The Eyes Tell All, University of Texas at Austin, archived from the original on 2013-09-16, retrieved 2008-02-01
- Bukatman, pp. 9–11.
- "WordNet 3.0". Princeton University. 2006. Retrieved 2010-08-26.
- Abbott, H. Porter (2008). The Cambridge Introduction to Narrative. Cambridge: Cambridge University Press. p. 95. ISBN 978-0-521-88719-9.
- Heath, Peter (May 1994), "Reviewed work(s) Story-Telling Techniques in the Arabian Nights by David Pinault", International Journal of Middle East Studies, Cambridge University Press, 26 (2): 358–360 [359–60], doi:10.1017/s0020743800060633
The dictionary definition of motif at Wiktionary